# Market Potential

### **Casual Gaming Market**

In recent years, casual games have soared in popularity. People love these games for their simplicity, suitability for short play sessions, and availability across various platforms.&#x20;

The casual gaming market holds is thriving. Here's a glimpse into its potential, straight from [Statista](https://www.statista.com/outlook/dmo/app/games/casual-games/worldwide?currency=USD):

* The global casual gaming industry is projected to surge to **$14.78 billion** in **2024** and an impressive **$19.12 billion** in **2027**.
* Expect an annual growth rate of nearly **9%** in the market.
* In-app purchase (IAP) revenue is set to hit **$6.77** billion by **2027**.
* Paid app revenue is expected to reach **$0.18 billion** by **2027**.
* Advertising revenue is forecasted to skyrocket to **$12.17 billion** by **2027**.
* The number of downloads is expected to peak at **27.19 billion** in **2027**.
* Currently, the average revenue per download is estimated at **$0.64** and is projected to rise to **$0.70** by **2027**.

<figure><img src="https://lh7-us.googleusercontent.com/WHNlBYjSsCI7h6wShxiHU_5KgFfFJrmnuQIUWKT7uMeuTIcY7voXs8NUcQlzZFWubIiYUgZuW7ijDUJXQpKP00JDksWtNWUj23ICHm5LCiRHk5qal65pshiSxVXJNDjH8x6gOrQPRf3EXIMEi6lafdU" alt=""><figcaption><p><em>Global casual gaming market volume. Source:</em> <a href="https://www.statista.com/outlook/dmo/app/games/casual-games/worldwide?currency=USD"><em>Statista</em></a></p></figcaption></figure>

Mordor Intelligence, a renowned market research company, is even more optimistic about the casual gaming industry expansion. According to their forecasts, the market is expected to reach **$27.59 billion** by **2027**.

<figure><img src="https://lh7-us.googleusercontent.com/kDzpsGoDyHAOPZqDnwG23GVicHSSyS0c58D5lbNxpHGDtvpoIqikk-wzzo_oklyKIYgQShXGY8p6ZFCnE7pENMHXyp8yVBp8lRIt727eB-OszEoRu3fvBxjgn7nJVSZp-wfrlHXipexprIhpZA7QIXw" alt=""><figcaption><p><em>Casual gaming market size forecast. Source:</em> <a href="https://www.mordorintelligence.com/industry-reports/online-casual-games-market"><em>Mordor Intelligence</em></a></p></figcaption></figure>

### **Casual Gamers**

The casual gaming boom is evident from the growing number of players who prefer this genre. Notably, over [**17 million users**](https://adjoe.io/glossary/casual-games-and-casual-gamers/) play hyper-casual games on their **mobile devices**.

What's more, the gaming audience stands out for its purchasing power. In 2020, gamers around the world spent about **$54 billion** on additional in-game content, according to [Statista](https://www.statista.com/statistics/558952/in-game-consumer-spending-worldwide/). By 2025, the amount spent on in-game purchases is expected to go over **$74.4 billion**.

<figure><img src="https://2466927524-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2xC07yKpZWOgmWSFWs0a%2Fuploads%2FSkU6rcrQwkzoJxIlxAt0%2FScreenshot_20.png?alt=media&#x26;token=6e536727-074a-40d9-804d-8713758771b7" alt=""><figcaption><p><em>Consumer spending on in-game purchases worldwide. Source:</em> <a href="https://www.statista.com/statistics/558952/in-game-consumer-spending-worldwide/"><em>Statista</em></a>​​<br></p></figcaption></figure>

### **Cryptocurrency Market**

The crypto market seems to have exited its 'winter' and is changing for the better. Recent research by [Coinbase](https://www.coinbase.com/en-de/institutional/research-insights/research/market-intelligence/2024-crypto-market-outlook) shows that the total crypto market cap doubled during 2023, reaching **$0.18 trillion**.&#x20;

<figure><img src="https://2466927524-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2xC07yKpZWOgmWSFWs0a%2Fuploads%2FypkIdnEta7p88pZVDSx9%2FScreenshot_8.png?alt=media&#x26;token=7a05cbe0-99b4-4c60-a71e-97bb89a30517" alt=""><figcaption><p>Global cryptocurrency market capitalization. Source: <a href="https://coinmarketcap.com/charts/">CoinMarketCap</a></p></figcaption></figure>

### **Blockchain Gaming**

Across various gaming platforms, [KPMG](https://corporatefinance.kpmg.com/kpmg-us/content/dam/kpmg/corporatefinance/pdfs/2023/gaming-industry-update.pdf) reports the highest Compound Annual Growth Rate (CAGR) in blockchain gaming. Simply put, blockchain games increase in value more quickly each year compared to other games on different platforms.

<figure><img src="https://lh7-us.googleusercontent.com/OfRHUZkDtroA5tIbKtXBV_RQCOlkPYG2YOtpq5id1k-KJbCtc29oQgG0c32lzHv32ysCtliou-SLLpHTDg5al4O19Up3nft42-2StiVR_xJ4oM9CVNuanD1zTSRuTrbB8a-Ledgd0sN2DidJlho-obc" alt=""><figcaption><p><em>Growth estimates across gaming platforms. Source:</em> <a href="https://corporatefinance.kpmg.com/kpmg-us/content/dam/kpmg/corporatefinance/pdfs/2023/gaming-industry-update.pdf"><em>KPMG Corporate Finance</em></a><br></p></figcaption></figure>

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